Programme Structure
This is a credit-based programme, which students will normally complete over 4 years (in 8 semesters). Students are required to take 126 credit points with modules as shown below and an Industrial Attachment module for work-integrated learning. To encourage lifelong learning in general, and to provide students with greater flexibility, the programme will be offered through a credit-based module accumulation system with a multi-entry and multi-exit structure.
Year 1: |
Year 2: |
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GE Core Module: Chinese 1
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GE Core Module: English for Academic Studies 1
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Digital Imaging & Types
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Media Literacy
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Introduction to Animation
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Introduction to Programming
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GE Core Module: Creativity & Innovation in Society
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Video Pre-production & Production
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Game Design
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Object-oriented Programming
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GE Core Module: Technology, Society & Work
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GE Elective Module 1
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GE Elective Module 2
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Interface Design
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3D Modelling & 3D Animation
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Computer Graphics
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GE Core Module: Entrepreneurial Mindset
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Motion Graphics
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Advanced Technology in Animation
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Multimedia Website Design & Practices
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Programme Elective 1
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Year 3: |
Year 4: |
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GE Core Module: Chinese 2
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GE Core Module: English for Academic Studies 2
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Artificial Intelligence (AI) & Multimedia
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Game Engines & Games Development
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Mobile Applications Development
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Embedded Systems for Multimedia Application
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GE Elective Module 3
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Media Post-production
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Extended Reality (XR) & Software Application
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Research & Creative Thinking
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Programme Elective 2
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Work-integrated Learning
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GE Core Module: English for Professional Purposes
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New Media & Digital Culture
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Internet of Things & Data Security
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Digital Marketing
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Final Year Project
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GE Elective Module 4
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Information Visualisation
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Advanced Topics in Multimedia Technology
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