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助理教授

数码创新及科技学系


联络方法

电邮: jaspang@thei.edu.hk

电话: +852 3890 8272

  1. Game Design
  2. Visual Storytelling and Film aesthetics
  3. Animation
  4. Interactive Design & Production
  5. Multimedia studies – Theory and Practice
  6. Immersive and Experience
  7. Final Year Project
  • Doctor of Education (Educational technology, Creative Arts) – Education University of Hong Kong, Hong Kong
  • Postgraduate Diploma of Education in Vocational and Training Education – Education University of Hong Kong, Hong Kong
  • Master of Design Communication – RMIT, Melbourne Australia
  • Bachelor of Creative Arts in Multimedia International studies – Macquarie University, Sydney Australia
  • Assistant Professor, Department of Digital Innovation and Technology, Technological and Higher Education Institute of Hong Kong
  • Lecturer, Department of Cultural and Creative Arts, The Education University of Hong Kong
  • Senior Research Assistant, Department of Cultural and Creative Arts, The Education University of Hong Kong
  • Lecturer (Fractional), Department of Digital Innovation and Technology, Technological and Higher Education Institute of Hong Kong
  • Visiting Lecturer (Part-time), School of Design, The Hong Kong Polytechnic University
  • Teaching Associate, Hong Kong Design Institute, Vocational Training Council
    Creative Director, IME Group Pty Ltd, Sydney Australia
  • Multimedia Designer, Solution 1plus1 studio, Sydney Australia
  • AI for Digital Media Arts
  • Immersive and interactive media,
  • Interactive Narrative Design
  • Design for Intangible Cultural Heritage
  • Gamification
  • Education
    1. Pang, W. Y. J. (2025, July). Virtual Mastery: Exploring Motivation in Cantonese Opera Practicing through Serious Game. Paper presented at the 16th Asia Pacific Symposium on Music Education Research, Perth, Australia.
    2. Ma Siu Yee & Pang, W. Y. J. (2025, July). Integrating Immersive Technologies with Cantonese Opera Performances. Paper presented at the 16th Asia Pacific Symposium on Music Education Research, Perth, Australia.
    3. Ma Siu Yee & Pang, W. Y. J. (2025, June). Tension between modernisation and the safeguarding of intangible cultural heritage. Paper presented at the Island Voice on the Move – Sinophone Research Forum, Leeds, United Kingdom.
    4. Pang, W. Y. J. (2025, February). Generative AI in Cantonese opera movie. Paper presented at the International Symposium on Xiqu and Intangible Cultural Heritage Development 2025, Hong Kong, China
    5. Cheng, L, Lau, L.K.P., & Pang, W.Y.J. (2024). Augmented reality book design for teaching and learning architectural heritage: Educational heritage in Hong Kong Central and Western District. ACM Journal on Computing and Cultural Heritage. Advanced online publication.
    6. Cheng, L., & Pang. W.Y.J. (2024). Making activities for competency development in informal learning among school-age children. IEEE Transactions on Education. Advanced publication.
    7. Cheng, L, Leung, C.H., & Pang, W.Y.J. (2024). Audience’s expectancy and authenticity of classical music performance by digital musical instrument mobile apps. Music Perception.
    8. Pang, W. Y. J. (2024, August). The validation of a gamified software for learning Cantonese Opera movement. Paper presented at the 36th World Conference for International Society for Music Education, Helsinki, Finland.
    9. Pang, W. Y. J., & Leung, B. W. (2023, August). The design process of serious game implementation in Cantonese Opera movement learning. Paper presented at the 15th Asia Pacific Symposium on Music Education Research, Seoul, Korea.
    10. Leung, C. H., Pang, W. Y. J., & Cheng, L. (2023, August). Authenticity and expectedness of digital musical instrument for simulated orchestral performance: A case study of e-Orch. Paper presented at the 15th Asia Pacific Symposium on Music Education Research, Seoul, Korea.
    11. Pang. W. Y. J., & Cheng, L (2023). Acceptance of gamified virtual reality environments by older adults. Educational Gerontology. Advanced online publication.
    12. Pang. W. Y. J., & Leung. B. W., & Cheng, L (2022). The motivational effects and educational affordance of serious games on the learning of Cantonese Opera movements. International Journal of Human-Computer Interaction. Advanced online.
    13. Pang, W.Y. J., & Hou Y. A. (2022). Technology-enhanced student-centric learning in information and multimedia technologies in the new normal era. In C. Hong & W. W. K. Ma (Eds.), Applied Degree Education and the Future of Learning. Springer Nature.
    14. Pang. W. Y. J., & Leung. B. W. (2022, July). Design a gamified software for the transmission of Cantonese opera body movement. Presented at 35th World Conference of the International Society for Music Education.
    15. Pang. W. Y. J. (2021, February). Cantonese opera: Transmission of Sustainability in Hong Kong: Gamified pedagogy in Cantonese opera body movements studies. Presented at Dean’s Research Fund (FLASS) Research Seminar.
    16. Cheng, L., & Pang, W.Y. J. (2020, December). Experiencing interactive design in undergraduate general education. Paper presented at the International Conference on Learning and Teaching 2020, Hong Kong, China.
    17. Cheng, L., & Pang, W.Y. J., Lee, O. L., & Chan, H.S. (2020, November), Virtual reality (VR) rehabilitation gaming design. Paper presented at the International Conference on Gerontechnology, Hong Kong, China.
  • 2024-2026, Deputy Head of Council, Design Education and Incubation Council of HKDA
  • 2020-2024, Executive Committee, Hong Kong Designers Association (HKDA)
  • 2012-Present, Professional Member, Hong Kong Designers Association (HKDA)
  • 2012-Present, Member, Australian Graphic Design Association (AGDA)