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助理教授

数码创新及科技学系


联络方法

电邮: jaspang@thei.edu.hk

电话: +852 3890 8272

  • Game Design
  • Visual Storytelling and Film aesthetics
  • Animation
  • Interactive Design & Production
  • Multimedia studies – Theory and Practice
  • Immersive and Experience
  • Final Year Project
  • Doctor of Education (Educational technology, Creative Arts) – Education University of Hong Kong, Hong Kong
  • Postgraduate Diploma of Education in Vocational and Training Education – Education University of Hong Kong, Hong Kong
  • Master of Design Communication – RMIT, Melbourne Australia
  • Bachelor of Creative Arts in Multimedia International studies – Macquarie University, Sydney Australia
  • Assistant Professor, Department of Digital Innovation and Technology, Technological and Higher Education Institute of Hong Kong
  • Lecturer, Department of Cultural and Creative Arts, The Education University of Hong Kong
  • Senior Research Assistant, Department of Cultural and Creative Arts, The Education University of Hong Kong
  • Lecturer (Fractional), Department of Digital Innovation and Technology, Technological and Higher Education Institute of Hong Kong
  • Visiting Lecturer (Part-time), School of Design, The Hong Kong Polytechnic University
  • Teaching Associate, Hong Kong Design Institute, Vocational Training Council
    Creative Director, IME Group Pty Ltd, Sydney Australia
  • Multimedia Designer, Solution 1plus1 studio, Sydney Australia
  • AI for Digital Media Arts
  • Immersive and interactive media,
  • Interactive Narrative Design
  • Design for Intangible Cultural Heritage
  • Gamification
  • Education
  • Pang, W. Y. J. (2025, July). Virtual Mastery: Exploring Motivation in Cantonese Opera Practicing through Serious Game. Paper presented at the 16th Asia Pacific Symposium on Music Education Research, Perth, Australia.
  • Ma Siu Yee & Pang, W. Y. J. (2025, July). Integrating Immersive Technologies with Cantonese Opera Performances. Paper presented at the 16th Asia Pacific Symposium on Music Education Research, Perth, Australia.
  • Ma Siu Yee & Pang, W. Y. J. (2025, June). Tension between modernisation and the safeguarding of intangible cultural heritage. Paper presented at the Island Voice on the Move – Sinophone Research Forum, Leeds, United Kingdom.
  • Pang, W. Y. J. (2025, February). Generative AI in Cantonese opera movie. Paper presented at the International Symposium on Xiqu and Intangible Cultural Heritage Development 2025, Hong Kong, China
  • Cheng, L, Lau, L.K.P., & Pang, W.Y.J. (2024). Augmented reality book design for teaching and learning architectural heritage: Educational heritage in Hong Kong Central and Western District. ACM Journal on Computing and Cultural Heritage. Advanced online publication.
  • Cheng, L., & Pang. W.Y.J. (2024). Making activities for competency development in informal learning among school-age children. IEEE Transactions on Education. Advanced publication.
  • Cheng, L, Leung, C.H., & Pang, W.Y.J. (2024). Audience’s expectancy and authenticity of classical music performance by digital musical instrument mobile apps. Music Perception.
  • Pang, W. Y. J. (2024, August). The validation of a gamified software for learning Cantonese Opera movement. Paper presented at the 36th World Conference for International Society for Music Education, Helsinki, Finland.
  • Pang, W. Y. J., & Leung, B. W. (2023, August). The design process of serious game implementation in Cantonese Opera movement learning. Paper presented at the 15th Asia Pacific Symposium on Music Education Research, Seoul, Korea.
  • Leung, C. H., Pang, W. Y. J., & Cheng, L. (2023, August). Authenticity and expectedness of digital musical instrument for simulated orchestral performance: A case study of e-Orch. Paper presented at the 15th Asia Pacific Symposium on Music Education Research, Seoul, Korea.
  • Pang. W. Y. J., & Cheng, L (2023). Acceptance of gamified virtual reality environments by older adults. Educational Gerontology. Advanced online publication.
  • Pang. W. Y. J., & Leung. B. W., & Cheng, L (2022). The motivational effects and educational affordance of serious games on the learning of Cantonese Opera movements. International Journal of Human-Computer Interaction. Advanced online.
  • Pang, W.Y. J., & Hou Y. A. (2022). Technology-enhanced student-centric learning in information and multimedia technologies in the new normal era. In C. Hong & W. W. K. Ma (Eds.), Applied Degree Education and the Future of Learning. Springer Nature.
  • Pang. W. Y. J., & Leung. B. W. (2022, July). Design a gamified software for the transmission of Cantonese opera body movement. Presented at 35 World Conference of the International Society for Music Education.
  • Pang. W. Y. J. (2021, February). Cantonese opera: Transmission of Sustainability in Hong Kong: Gamified pedagogy in Cantonese opera body movements studies. Presented at Dean’s Research Fund (FLASS) Research Seminar.
  • Cheng, L., & Pang, W.Y. J. (2020, December). Experiencing interactive design in undergraduate general education. Paper presented at the International Conference on Learning and Teaching 2020, Hong Kong, China.
  • Cheng, L., & Pang, W.Y. J., Lee, O. L., & Chan, H.S. (2020, November), Virtual reality (VR) rehabilitation gaming design. Paper presented at the International Conference on Gerontechnology, Hong Kong, China.
  1.  
  • 2024-2026, Deputy Head of Council, Design Education and Incubation Council of HKDA
  • 2020-2024, Executive Committee, Hong Kong Designers Association (HKDA)
  • 2012-Present, Professional Member, Hong Kong Designers Association (HKDA)
  • 2012-Present, Member, Australian Graphic Design Association (AGDA)