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Learning Commons

Learning Commons designs six Technology-Enhanced Learning Programmes for this Academic Year.

Programme #1: Classroom Support Systems and Course Management Systems

Module 1: An Introduction to Classroom Support Systems (Class Attendance System, Lecture Recording System, Mobile/Wireless Presentation System, Class Management System)

Module 2: An Introduction to Learning Management System (Canvas, Moodle, Turnitin, and Lecture Capture System Panopto)

Module 3: An Introduction to Learning Support Platforms (7/24 Online Tutoring Studiosity, Digital Credentials/Badges Credly, Integrated Learning Platform, Multimedia Archives)

Module 4: An Introduction to One Button Studio

About the Programme

Classroom Support Systems and Course Management Systems Programme is offered by THEi Learning Commons. This programme aims to promote using the classroom support systems and other institute course management support platforms and facilities to support teaching and learning.

Target Participants

The programme is designed for all THEi academic staff / THEi staff.

Objectives

The programme objectives are as follows:

  • To enable staff to realize the course management and classroom systems and requirements for enhancing learning and teaching.
  • To promote the electronic platforms to organize the course and to provide the rich learners’ engagement environment.

Programme Learning Outcomes

It is intended that by the end of this programme, participants will be able:

  • To apply e-learning and innovative pedagogical strategies to enhance learning and teaching
  • To employ appropriate instructional and assessment strategies to enhance student learning
  • To create a rich electronic learning environment to enhance the learning experience.

Programme Structure

The programme is in modular-based to reflect on participants’ learning and teaching. It is a face-to-face or online learning module.

Mode of Delivery

A range of teaching and learning activities such as online facilitation, webinar, lectures, experience sharing, discussions, and hands-on computer-based learning would be used.

Completion Requirement

Participating staff will be awarded Continuous Professional Development (CPD) hours and the record will be uploaded centrally by the HR.

Also, participants will be awarded an electronic Certificate of Attendance of the workshop.

Module Description

Module 1: An Introduction to Classroom Support Systems (Class Attendance System, Lecture Recording System, Mobile Presentation System)

  • Introduction of Class attendance system
  • How to use AV equipment in classrooms and lecture theatres (CW)
  • How to make a class recording at Lecture Theatres (CW)
  • How to use wireless presentation in classroom and lecture theatres

Module 2: An Introduction to Learning Management System (Canvas / Moodle, Turnitin) and Lecture Capture System Panopto)

1. Canvas

  • Creating Course Content
  • Communicating With Your Students
  • Customizing Your Account
  • Finalizing and Publishing Your Course
  • Frequently Asked Questions

2. Moodle & Turnitin

  • Beginning with a Moodle course
  • Using Moodle to enhance teachers and students’ communication
  • Using Moodle for Assessment with rubrics
  • Creating online quiz and choice activity on Moodle
  • Copyright issues
  • Add Turnitin Assignment (Setting)

3. Panopto

  • A video content management system for uploading, managing and sharing all the institution’s video and audio files.
  • A centralised, secure place for recorded lectures, educational videos, campus events, and more.

Module 3: An Introduction to Learning Support Platforms (7/24 Online Tutoring  Studiosity, Digital Credentials/Badges Credly, Integrated Learning Platform, Multimedia Archives)

1. Digital Credentials/Badges Credly

  • Digital credentials are fast becoming the currency of choice in an international marketplace of knowledge and skills.
  • Credly and its community of users are building that currency and the underlying infrastructure.

2. Integrated Learning Platform

  • A Learning Platform is an integrated set of interactive online services that provides the teachers, learners and others involved in education with information, tools and resources to support and enhance educational delivery and management.
  • A Learning Platform is a comprehensive system enabling secure, web-based training and e-learning solution that employs a simple and intuitive user interface.

3. Multimedia Archives

  • It makes available to the audio-visual material, such as documentaries, fiction, interviews, speeches and promotional material created by the Organization or related to its programme activities.

Module 4: An Introduction to One Button Studio

  • The One Button Studio is a simplified video recording setup that can be used without any previous video production experience.
  • The design of the studio allows you to create high-quality and polished video projects without having to know anything about lights and cameras. Proposed and Developed by Pennsylvania State University.

Programme #2: Creating an Interactive Classroom

Module 1: Engaging Student in the Classroom (Socrative, PollEverywhere, LiveSlides, uReply, Kahoot!, Slido)

Module 2: Tools to create independent and reflective learners (Microsoft Add-ins, PowerPoint Recording, Podcasts, Hudl Technique and self-graded rubrics)

Module 3: An Application to E-Learning (Google Classroom)

Module 4: Emerging Technologies and New Normal with Blended Learning

About the Programme

Creating an Interactive Classroom Programme is offered by THEi Learning Commons. This programme aims to use various innovative technologies together with pedagogies in support of learning and teaching.

Target Participants

The programme is designed for all THEi academic staff / THEi staff.

Objectives

The programme objectives are as follows:

  • To enhance teachers’ competency in applying innovative pedagogies and information and communications technology
  • To equip teachers with the knowledge and skills needed in supporting an interactive classroom learning environment

Programme Learning Outcomes

It is intended that by the end of this programme, participants will be able:

  • To devise appropriate pedagogical strategies in a classroom learning environment
  • To facilitate students’ learning by adopting the technology, problem-based learning, collaborative learning and inclusive approaches
  • To develop a network with teaching and instructing staff from different provisions for collaboration and sharing of good practices

Programme Structure

The programme is in modular-based to reflect on participants’ learning and teaching. It is a face-to-face or online learning module.

Mode of Delivery

A range of teaching and learning activities such as online facilitation, webinar, lectures, experience sharing, discussions, and hands-on computer-based learning would be used.

Completion Requirement

Participating staff will be awarded Continuous Professional Development (CPD) hours and the record will be uploaded centrally by the HR.

Also, participants will be awarded an electronic Certificate of Attendance of the workshop.

Module Description

Module 1: Engaging Student in the Classroom (Socrative, PollEverywhere, LiveSlides, uReply, Kahoot!, Slido)

1. Socrative

It is a classroom app for fun, effective classroom engagement. No matter where or how to teach, Socrative allows the teacher to instantly connect with students as learning happens. Quickly assess students with prepared activities or on-the-fly questions to get immediate insight into student understanding. Then use auto-populated results to determine the best instructional approach to most effectively drive learning.

2. Poll Everywhere

It is a way to gather live responses in any venue, conferences, concerts, classrooms, and company off-sites — anywhere with internet.

3. LiveSlides

LiveSlides is more than just making the web presentable. It is about making it easier for the presenter to collect and package the information he/she needs to communicate.

4. uReply

  • uReply – Good teacher-student interactions and communications are key to many modern teaching and learning concepts, such as active learning and student-oriented learning. Technology can assist these much-needed interactions and communications.
  • uReply is a cloud-based student response system (SRS), which was designed to facilitate classroom interactions using mobile devices. It was developed at the CUHK and now have users across many of the UGC-funded universities

5. Kahoot!

Kahoot! Is a game-based learning platform, free for teachers of awesome and classroom superheroes. Play, learn, have fun and celebrate together.

6. Slido

Slido is a technology company that enhances communication and increases interaction at events and meetings. We enable users to crowdsource top questions to drive meaningful conversations, engage participants with live polls and capture valuable event data.

Module 2: Tools to create independent and reflective learners (Microsoft Add-ins, PowerPoint Recording, Podcasts, Hudl Technique and self-graded rubrics)

1. Microsoft Office Add-ins

Office add-ins provide this kind of added functionality to Word, Excel, PowerPoint, and other Microsoft Office apps. There are more than a handful of these plugins you can install to enhance Microsoft Office, whether you’re using Office 2013 or 2016, Office Online, or Office on the iPad.

2. PowerPoint Recording

Narrations and timings can enhance a web-based or self-running slide show. If you have a sound card, microphone, and speakers, and (optionally) a webcam, you can record your PowerPoint presentation and capture narrations, slide timings, and ink gestures.

After you have made the recording, it’s like any other presentation that can be played for you or your audience in Slide Show—or you can save the presentation as a video file.

3. Hudl Technique

It is an action analysis application. It is most suitable for teachers or coaches to analyze student’s dynamics one by one and can compare with other films to improve students’ posture during exercise.

4. Podcasts

Podcasts is a source of information gathering in the age of the Internet. It’s a way to listen to experts talk about the topics you care about and it’s relatively easy to find great podcasts. It can create or prescribe a podcast for students to listen to before the lesson.

5. Self-graded rubrics

It might sound crazy, but letting students grade themselves is a good way to ensure a fair final grade and an improvement in your class’ study skills. And despite what you might expect, self grading doesn’t mean that everyone in your class will walk away with an ‘A’. If done correctly, self grading can be a great way for students to improve their work and understand why they perform the way they do. 

Module 3: An Application to E-Learning (Google Classroom)

You can create and edit text documents right on Google Docs in your web browser. No special software is required. Also, multiple people can work at the same time, you can see people’s changes as they make them, and every change is saved automatically. Google Classroom is a cloud learning management platform that allows teachers to create courses and post assignments. The whole class can share and communicate on the platform, and teachers can easily track students’ progress.

Module 4: Emerging Technologies and New Normal with Blended Learning (FutureLearn)

Blended learning is an approach to education that combines online educational materials and opportunities for interaction online with traditional place-based classroom methods. It requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace.

FutureLearn is a digital education platform. It offers a diverse selection of short courses, programs and micro-credentials and degrees from top universities and institutions across the globe.

Programme #3: Creative Media Production, Multimedia and Interactive Courseware Production

Module 1: An Introduction to Photoshop (Photo Editing)(Basic & Intermediate)

Module 2: An Introduction to Illustrator (Drawing Tool) (Basic & Intermediate)

Module 3: An Introduction to InDesign (Editing Tool) (Basic & Intermediate)

Module 4: An Introduction to Premiere (Video Editing) (Basic & Intermediate)

Module 5: An Introduction to VR Video Editing and VR Development

Module 6: An Introduction to 3D Printing (Basic & Intermediate)

Module 7: An Introduction to Autodesk AutoCAD (Basic & Intermediate)

Module 8: An Introduction to Aerial Shooting (Photo & Video Shooting Using Simulation Drone)

Module 9: An Introduction to Articulate Storyline 360 (Multimedia & Interactive Courseware Production)

Module 10: An Introduction to Animation (Powtoon, Adobe Animate & Adobe Character Animator)

Module 11: An Introduction to Multimedia Production Tools (Headliner, Open Boradcaster, H5P, Sayeah!)

Module 12: An Introduction to Adobe Captivate (Basic & Intermediate)

About the Programme

Creative Media Production Programme is offered by THEi Learning Commons. This programme aims to enhance his/her knowledge and skills in creating design art piece for learning content and promotion material to support learning and teaching.

Target Participants

The programme is designed for all THEi staff and students.

Objectives

The programme objectives are as follows:

  • To appreciate creativity, aesthetics and innovative use of media
  • To practice knowledge and skills in the development of media content and media production process
  • To articulate contemporary media content and inter-disciplinary basics to support learning and teaching

Programme Learning Outcomes

It is intended that by the end of this programme, participants will be able:

  • To relate to creativity, aesthetics and media technology to areas of media design and production;
  • To prepare effective communication pieces of media content in a culturally diversified workplace and learning environment.
  • To analyze problems and create media content from creative risks by using people skills, design principles, and processes.

Programme Structure

The programme is in modular-based to reflect on participants’ learning and teaching. It is a face-to-face or online learning module.

Mode of Delivery

A range of teaching and learning activities such as online facilitation, webinar, lectures, experience sharing, discussions, and hands-on computer-based learning would be used.

Completion Requirement

Participating staff will be awarded Continuous Professional Development (CPD) hours and the record will be uploaded centrally by the HR.

Also, participants will be awarded an electronic Certificate of Attendance of the workshop.

Module Description

Module 1: An Introduction to Photoshop (Photo Editing) (Basic & Intermediate)

The Adobe Photoshop can easily edit, organize, store and share your photos from anywhere and Photoshop CC so you can transform your images into anything you can imagine.

Module 2: An Introduction to Illustrator (Drawing Tool) (Basic & Intermediate)

The Adobe Illustrator is the industry-standard vector graphics application that lets you create logos, icons, sketches, typography and complex illustrations for print, web, interactive, video and mobile devices

Module 3: An Introduction to InDesign (Editing Tool) (Basic & Intermediate)

The Adobe InDesign can be used to create works such as posters, flyers, brochures, magazines, newspapers, presentations, books and ebooks.

Module 4: An Introduction to Premiere (Video Editing) (Basic & Intermediate)

The Adobe Premiere Pro can help anyone edit video or make a movie from scratch. The editing software can create a video, correct color, add effects and titles, and more.

Module 5: An Introduction to VR Video Editing and VR Development

Virtual Reality allows a more accessible, reliable, and ultimately more immersive experience. It enables us to interact with the surroundings and get a 360-degree view of the environment, which helps to simplify complex situations in a safe and controlled area. Virtual Reality applications help to craft experiences that are far more efficient and reliable than traditional training approaches.

Module 6: An Introduction to 3D Printing (Basic & Intermediate)

3D printing allows students and teachers to make their ideas tangible, but also bringing their ideas to life by visualizing them in three-dimensional space. The Module describes the basic process and work-flow on 3D printing; use appropriate computer-aided design (CAD) software and 3D printer to produce a real 3D object.

Module 7: An Introduction to Autodesk AutoCAD (Basic & Intermediate)

AutoCAD is used in the industry, by architects, project managers, engineers, graphic designers, city planners and other professionals.

Module 8: An Introduction to Aerial Shooting (Photo & Video Shooting Using Simulation Drone)

Aerial shooting is using Simulation Drone. Professional photographer work on-site to shoot outdoor event, building exterior, environment, surveying and engineering investigation.

Module 9: An Introduction to Articulate Storyline 360 (Multimedia & Interactive Courseware Production)

Articulate Storyline is a foundational e-learning-authoring program for instructional designers, and Storyline 2 provides an improved user interface and interactive learning elements.

Module 10: An Introduction to Animation (Powtoon, Adobe Animate & Adobe Character Animator)

1. Powtoon

These days all the rage is in online services. So Powtoon was created strictly as an online application. That means that you don’t​ need to download any software to your computer, you don’t need to learn Flash, and you don’t​ need to learn Photoshop. ​ All you need to do is log in, drag and drop characters or props into the animation maker, and start animating your own cartoon.

2. Adobe Animate & Adobe Character Animator

  • Animate is used to design vector graphics and animation for television programs, online video, websites, web applications, rich internet applications, and video game.
  • Adobe Character Animator is a desktop application software product that combines live motion-capture with a multi-track recording system to control layered 2D puppets drawn in Photoshop or Illustrator.

Module 11: An Introduction to Multimedia Production Tools (Headliner, Open Boradcaster, H5P, Sayeah!)

1. Headliner

It creates transcript of video clips in a number of languages, including Cantonese.

2. Open Boradcaster

Open Broadcaster Software (OBS) is a free and open-source cross-platform streaming and recording program built with Qt and maintained by the OBS Project. There are versions for Windows, macOS and Linux distributions, such as Ubuntu.

3. H5P

H5P can help add interactivity to videos, presentations, and asynchronous eLearning courses. H5P can help add hotspots, supplemental text, or multiple choice and fill-in-the blank questions to a video. Troggering an interactive element can pause the video; responses can cause the learner to skip to the appropriate section of the video.

4. Sayeah!

Sayeah! Is a unique and interactive set of tools to transform the entire classroom experience.

Module 12: An Introduction to Adobe Captivate (Basic & Intermediate)

Adobe Captivate is an authoring tool that is used for creating eLearning content such as software demonstrations, software simulations, branched scenarios, and randomized quizzes in Shockwave Flash (.swf, a.k.a. ‘Small Web Format’) and HTML5 formats.

The all-new Adobe Captivate now allows you to create immersive learning scenarios using 360° media assets, that your learners can experience using VR headsets.

Module 13: An Introduction to Python

Python can be easy to pick up whether you are a first-time programmer or you are experienced with other languages. Python is a general-purpose programming language. It is popular for data science to capture insights from big data.

Programme #4 Library Resources and Academic Writing

Module 1: Introduction to Library System and E-Resources

Module 2: Library Search and Academic Writing Utilizing Academic e-Databases

Module 3: Quantitative Data Analysis Using SPSS & SmartPLS (Structural Equation Modeling)

Module 4: Qualitative Data Analysis Using NVivo

Module 5: Citation Manager Tools (Google Scholar, RefWorks, Endnote, Mendeley)

Module 6: Data Visualization with Tableau

Module 7: Quantitative analysis using R

Module 8: Research Methodology & Data Analysis

Module 9: Library Training and Development

Module 10: Copyright Issues

About the Programme

About the Programme

Library Search and Academic Writing Programme is offered by THEi Learning Commons. This programme aims to promote the skill for library search and academic writing and to prepare THEi staff and students for final year project work.

Target Participants

The programme is designed for all Thei staff and students.

Objectives

The programme objectives are as follows:

  • To enable staff and students to make use of library service and e-resources on learning and teaching
  • To promote and develop the academic writing skills

Programme Learning Outcomes

It is intended that by the end of this programme, participants will be able:

  • To identify different kinds of library materials quickly, applying e-reference sources effectively, and listing journal articles skillfully
  • To appreciate library-hold learning materials and facilities, and online library catalogue system
  • To analyze the connection between writing and thinking and use writing and reading for inquiry, learning, thinking, and communicating in an academic setting

Programme Structure

The programme is in modular-based to reflect on participants’ learning and teaching. It is a face-to-face or online learning module.

Mode of Delivery

A range of teaching and learning activities such as online facilitation, webinar, lectures, experience sharing, discussions, and hands-on computer-based learning would be used.

Completion Requirement

Participating staff will be awarded Continuous Professional Development (CPD) hours and the record will be uploaded centrally by the HR.

Also, participants will be awarded an electronic Certificate of Attendance of the workshop.

Module Description

Module 1: Introduction to Library System and E-Resources

To share VTC learning resources and use VTC library services, including:

1. EBSCO Discovery

  • Communication Source
  • Food Science Source
  • Rehabilitation & Sports Medicine Source
  • Applied Science & Technology Source

2. Avery Index to Architectural Periodicals

3. Harper’s Bazaar Archive

4. INFOTRAC (Cengage)

  • Culinary Arts Collection
  • Gardening, Landscape and Horticulture Collection
  • Hospitality, Tourism and Leisure Collection

5. IEEE – Computer Society Digital Library

6. 華藝線上圖書館 Airiti Library

7. IET e-book and TV respositories

Module 2: Library Search and Academic Writing Utilizing Academic e-Databases

  • To analyze the literature review
  • To analyze academic writing
  • To explain the search and use of library resources, including e-databases

1. ASCE Library (American Society of Civil Engineers)

2. IET eBooks and IET.tv

3. Proquest & RefWorks

4. EBSCOHost

5. Gale Academic OneFile

6. Wanfang

7. WGSN by Ascential

  • To explain APA citation style

Module 3: Data Analysis Using SPSS & SmartPLS (Structural Equation Modeling)

To introduce the process of data analysis using SPSS and SmartPLS:

  • Descriptive statistics
  • Instrument validation
  • Regression analysis
  • Measurement model & structural model

Module 4: Qualitative Data Analysis Using NVivo

Nvivo is the most powerful software for gaining richer insights from qualitative and mixed-methods data, Store and organize, Categorize and analyze, Visualize and discover.

Module 5: Citation Manager Tools (Google Scholar, RefWorks, Endnote, Mendeley)

1. Google Scholar

Google Scholar is a freely accessible web search engine that indexes the full text or metadata of scholarly literature across an array of publishing formats and disciplines.

2. RefWorks

It is a web-based commercial reference management software package.

3. EndNote

EndNote is the industry standard software tool for publishing and managing bibliographies, citations and references on the Windows and Macintosh desktop.

4. Mendeley

It is a free reference manager and academic social network that can help you organize your research, collaborate with others online, and discover the latest research.

  • Automatically generate bibliographies
  • Collaborate easily with other researchers online
  • Easily import papers from other research software
  • Find relevant papers based on what you’re reading
  • Access your papers from anywhere online
  • Read papers on the go, with our iOS and Android apps

Module 6: Data Visualization with Tableau

Tableau is the most powerful, secure, and flexible end-to-end analytics platform for your data. Elevate people with the power of data. Designed for the individual, but scaled for the enterprise, Tableau is the only business intelligence platform that turns your data into insights that drive action.

Module 7: Quantitative analysis using R

R analytics (or R programming language) is a free, open-source software used for all kinds of data science, statistics, and visualization projects. R programming language is powerful, versatile, AND able to be integrated into BI platforms like Sisense, to help you get the most out of business-critical data.

Module 8: Research Methodology & Data Analysis

Research methodology simply refers to the practical “how” of any given piece of research. More specifically, it is about how a researcher systematically designs a study to ensure valid and reliable results that address the research aims and objectives.

Data analysis for qualitative researches, using interviews, focus groups, experiments, etc. data analysis is going to involve identifying common patterns within the responses and critically analyzing them to achieve research aims and objectives.

Data analysis for quantitative studies, on the other hand, involves critical analysis and interpretation of figures and numbers and attempts to find the rationale behind the emergence of main findings.

Module 9: Library Training and Development

Learning Commons offers a range of professional development workshops or activities for library staff, focusing on practical topics to build new skills.

1. Library Cataloging

  • Differences between AACR2r and RDA
  • Using RDA to describe monographs
  • Using MARC21 to code RDA descriptive data elements
  • Composition of LCC
  • How to construct an LC Call Number
  • Hands-on skills to do the cataloguing of library collection, including print, visual materials and online learning resources

Module 10: Copyright Issues

In general, copyright is the right given to the owner of an original work. This right can subsist in literary works such as books and computer software, musical works such as musical compositions, dramatic works such as plays, artistic works such as drawings, paintings and sculptures, sound recordings, films, broadcasts, cable programmes and the typographical arrangement of published editions of literary, dramatic or musical works, as well as performers’ performances. Copyright works made available on the Internet environment are also protected. Copyright is an automatic right. It arises when a work is created. It is not necessary to register a copyright in the Hong Kong SAR, in order to get protection under the law of the Hong Kong SAR. In fact, there is no official registry in the Hong Kong SAR for registration of copyright works.

1. Talk on Intellectual Property Rights

  • The Intellectual Property Department will promote awareness of intellectual property rights of the individual, and a respect for the rights of others.
  • All staff and students are welcome to attend for a better understanding on how to handle intellectual property rights in their daily teaching and learning in higher education.

Programme #5 Smart Workplace

Module 1: Document Portal & Sharing: Introduction to SharePoint

Module 2: Cloud Storage and Documentation Tools: OneDrive & Office 365 (Word & Excel)

Module 3: Paperless Documentation: Adobe Acrobat e-Form / Office 365 Form

Module 4: Collaboration: Teams & MS Office

Module 5: Microsoft Power Automate

About the Programme

Smart Workplace Programme is offered by THEi Learning Commons. This programme aims to promote the skill for an intelligent workplace and the services supporting to THEi staff.

Target Participants

The programme is designed for all THEi academic staff / THEi staff.

Objectives

The programme objectives are as follows:

  • To enable staff to have tools for more efficient working
  • To promote technology and digitalization come into use in the workplace

Programme Learning Outcomes

It is intended that by the end of this programme, participants will be able:

  • To identify the tools of using technology for more efficient working in the workplace
  • To create a rich electronic environment to be agilely changing workplace
  • To make everyday work easier and working more user-friendly, and helps staff to focus on the task at hand

Programme Structure

Programme Structure

The programme is in modular-based to reflect on participants’ learning and teaching. It is a face-to-face or online learning module.

Mode of Delivery

A range of teaching and learning activities such as online facilitation, webinar, lectures, experience sharing, discussions, and hands-on computer-based learning would be used.

Completion Requirement

Participating staff will be awarded Continuous Professional Development (CPD) hours and the record will be uploaded centrally by the HR.

Also, participants will be awarded an electronic Certificate of Attendance of the workshop.

Module Description

Module 1: Document Portal & Sharing: Introduction to SharePoint

It shares and manage content , knowledge, and applications to empower teamwork, quickly find information, and collaborate across the organization

You can securely share work, manage document storage, track versions, and even request approvals against document changes.

Module 2: Cloud Storage and Documentation Tools: OneDrive & Office 365 (Word & Excel)

OneDrive allows users to store files and data like Windows settings in the cloud. Also, it allows share files and sync files across mobile devices.

Office 365 combines the apps, build and share content from any device, anytime, anywhere.

Module 3: Paperless Documentation: Adobe Acrobat e-Form / Office 365 Form

An electronic form is built around layout, formatting, and images remain intact, so you can feel confident that your electronic forms will look exactly like your paper forms.

Module 4: Collaboration: Teams & MS Office

Microsoft office makes a modern workplace to communicate, collaborate, and improve productivity across the team and organization.

Module 5. Microsoft Power Automate

Power Automate is built based on Microsoft platform which provides a seamless experience of automation. Save yourself from mundane tasks and raise your daily productivity. Once you design a workflow for your tasks, the Power Automate will work for you.

Programme #6 Pedagogies

Module 1: New to Teaching in Higher Education

Module 2: New to Programme Leadership and Growing Your Skills in Higher Education Teaching and Learning

About the Programme

Pedagogies Programme is offered by THEi Learning Commons. This programme aims to use the practice-based instructional structures and routines in support of learning and teaching toTHEi staff.

Target Participants

The programme is designed for all THEi academic staff / THEi staff.

Objectives

The programme objectives are as follows:

  • To enable staff to create the assessment and pedagogical strategies for effective learning and teaching
  • To promote positive learning experience to enhance learning and teaching

Programme Learning Outcomes

It is intended that by the end of this programme, participants will be able:

  • To identify suitable instructional and assessment strategies to enhance student learning
  • To enhance learning and teaching through adopting innovative pedagogical strategies
  • To create the current development of positive education

Programme Structure

Programme Structure

The programme is in modular-based to reflect on participants’ learning and teaching. It is a face-to-face or online learning module.

Mode of Delivery

A range of teaching and learning activities such as online facilitation, webinar, lectures, experience sharing, discussions, and hands-on computer-based learning would be used.

Completion Requirement

Participating staff will be awarded Continuous Professional Development (CPD) hours and the record will be uploaded centrally by the HR.

Also, participants will be awarded an electronic Certificate of Attendance of the workshop.

Module Description

Module 1: New to Teaching in Higher Education

The programme is designed for new academic staff to enhance pedagogical knowledge and skills for conducting learning and teaching activities and assessment of learning outcomes. Topics include defining learning objectives, understanding learning styles, introducing pedagogies, applying Bloom’s taxonomy and Kirkpatrick level of evaluation, designing assessment, rubric and assessment goals, providing feedback, engaging students, utilizing technology to enhance learning, etc.

Module 2: New to Programme Leadership and Growing Your Skills in Higher Education Teaching and Learning

Office add-ins provide this kind of added functionality to Word, Excel, PowerPoint, and other Microsoft Office apps. There areThe programme is designed for continuous enhancement of academic staff in pedagogical knowledge and skills for conducting learning and teaching activities; effective use of emergent technology to enhance learning, and leadership.

Contacts

For enquiries, please contact:

THEi-Learning Commons
Tel: 3890-8026
E-mail: thei-lc@thei.edu.hk