
Assistant Professor
Department of Digital Innovation and Technology
Contact details
Email: jaspang@thei.edu.hk
Phone: +852 3890 8272
TEACHING AREAS
TEACHING AREAS
- Game Design
- Visual Storytelling and Film aesthetics
- Animation
- Interactive Design & Production
- Multimedia studies – Theory and Practice
- Immersive and Experience
- Final Year Project
ACADEMIC QUALIFICATIONS
ACADEMIC QUALIFICATIONS
- Doctor of Education (Educational technology, Creative Arts) – Education University of Hong Kong, Hong Kong
- Postgraduate Diploma of Education in Vocational and Training Education – Education University of Hong Kong, Hong Kong
- Master of Design Communication – RMIT, Melbourne Australia
- Bachelor of Creative Arts in Multimedia International studies – Macquarie University, Sydney Australia
EMPLOYMENT
EMPLOYMENT
- Assistant Professor, Department of Digital Innovation and Technology, Technological and Higher Education Institute of Hong Kong
- Lecturer, Department of Cultural and Creative Arts, The Education University of Hong Kong
- Senior Research Assistant, Department of Cultural and Creative Arts, The Education University of Hong Kong
- Lecturer (Fractional), Department of Digital Innovation and Technology, Technological and Higher Education Institute of Hong Kong
- Visiting Lecturer (Part-time), School of Design, The Hong Kong Polytechnic University
- Teaching Associate, Hong Kong Design Institute, Vocational Training Council
Creative Director, IME Group Pty Ltd, Sydney Australia - Multimedia Designer, Solution 1plus1 studio, Sydney Australia
RESEARCH INTERESTS
RESEARCH INTERESTS
- AI for Digital Media Arts
- Immersive and interactive media,
- Interactive Narrative Design
- Design for Intangible Cultural Heritage
- Gamification
- Education
SELECTED PUBLICATIONS
SELECTED PUBLICATIONS
- Pang, W. Y. J. (2025, July). Virtual Mastery: Exploring Motivation in Cantonese Opera Practicing through Serious Game. Paper presented at the 16th Asia Pacific Symposium on Music Education Research, Perth, Australia.
- Ma Siu Yee & Pang, W. Y. J. (2025, July). Integrating Immersive Technologies with Cantonese Opera Performances. Paper presented at the 16th Asia Pacific Symposium on Music Education Research, Perth, Australia.
- Ma Siu Yee & Pang, W. Y. J. (2025, June). Tension between modernisation and the safeguarding of intangible cultural heritage. Paper presented at the Island Voice on the Move – Sinophone Research Forum, Leeds, United Kingdom.
- Pang, W. Y. J. (2025, February). Generative AI in Cantonese opera movie. Paper presented at the International Symposium on Xiqu and Intangible Cultural Heritage Development 2025, Hong Kong, China
- Cheng, L, Lau, L.K.P., & Pang, W.Y.J. (2024). Augmented reality book design for teaching and learning architectural heritage: Educational heritage in Hong Kong Central and Western District. ACM Journal on Computing and Cultural Heritage. Advanced online publication.
- Cheng, L., & Pang. W.Y.J. (2024). Making activities for competency development in informal learning among school-age children. IEEE Transactions on Education. Advanced publication.
- Cheng, L, Leung, C.H., & Pang, W.Y.J. (2024). Audience’s expectancy and authenticity of classical music performance by digital musical instrument mobile apps. Music Perception.
- Pang, W. Y. J. (2024, August). The validation of a gamified software for learning Cantonese Opera movement. Paper presented at the 36th World Conference for International Society for Music Education, Helsinki, Finland.
- Pang, W. Y. J., & Leung, B. W. (2023, August). The design process of serious game implementation in Cantonese Opera movement learning. Paper presented at the 15th Asia Pacific Symposium on Music Education Research, Seoul, Korea.
- Leung, C. H., Pang, W. Y. J., & Cheng, L. (2023, August). Authenticity and expectedness of digital musical instrument for simulated orchestral performance: A case study of e-Orch. Paper presented at the 15th Asia Pacific Symposium on Music Education Research, Seoul, Korea.
- Pang. W. Y. J., & Cheng, L (2023). Acceptance of gamified virtual reality environments by older adults. Educational Gerontology. Advanced online publication.
- Pang. W. Y. J., & Leung. B. W., & Cheng, L (2022). The motivational effects and educational affordance of serious games on the learning of Cantonese Opera movements. International Journal of Human-Computer Interaction. Advanced online.
- Pang, W.Y. J., & Hou Y. A. (2022). Technology-enhanced student-centric learning in information and multimedia technologies in the new normal era. In C. Hong & W. W. K. Ma (Eds.), Applied Degree Education and the Future of Learning. Springer Nature.
- Pang. W. Y. J., & Leung. B. W. (2022, July). Design a gamified software for the transmission of Cantonese opera body movement. Presented at 35th World Conference of the International Society for Music Education.
- Pang. W. Y. J. (2021, February). Cantonese opera: Transmission of Sustainability in Hong Kong: Gamified pedagogy in Cantonese opera body movements studies. Presented at Dean’s Research Fund (FLASS) Research Seminar.
- Cheng, L., & Pang, W.Y. J. (2020, December). Experiencing interactive design in undergraduate general education. Paper presented at the International Conference on Learning and Teaching 2020, Hong Kong, China.
- Cheng, L., & Pang, W.Y. J., Lee, O. L., & Chan, H.S. (2020, November), Virtual reality (VR) rehabilitation gaming design. Paper presented at the International Conference on Gerontechnology, Hong Kong, China.
PROFESSIONAL ACTIVITIES
PROFESSIONAL ACTIVITIES
- 2024-2026, Deputy Head of Council, Design Education and Incubation Council of HKDA
- 2020-2024, Executive Committee, Hong Kong Designers Association (HKDA)
- 2012-Present, Professional Member, Hong Kong Designers Association (HKDA)
- 2012-Present, Member, Australian Graphic Design Association (AGDA)