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THEi Research Webinar “Intelligent Multimedia Learning Through Gamified Interactive Narratives” was successfully held on 25 March 2026

 

Multimedia has emerged as the primary medium of contemporary information, influencing how people obtain knowledge, analyze, and react to complex worldwide issues. From ecological crises to public health misinformation, many challenges today require not only factual knowledge but also visual literacy, emotional engagement, and the ability to reason across multimodal sources. WildGuard-X is a multimodal intelligence learning framework developed to fulfil this requirement. The system employs interactive multimedia and gamified decision-making to instruct learners on navigating complex challenges in a visually intense digital environment, rather than concentrating on a singular topic.

WildGuard-X is founded on multimedia learning concepts, incorporating interactive narratives, short animations, synthetic narration, and evidence-based infographics to facilitate dual-channel cognitive processing. Each scenario illustrates a real world challenge – the illegal pet trade serving as a case study inside a comprehensive multimedia educational framework. These scenarios do not constitute the instructional core; rather, they serve as practical illustrations that showcase the system’s extensive capabilities in multimodal reasoning, story comprehension, and digital critical-thinking skills.

The ore of the system comprises a multimedia intelligence engine proficient at accessing, producing, and sequencing content according to user choices. The engine evaluates interactions, including rereading, evidence examination, indecision, and erroneous selections, to adjust the tempo, visual complexity, and challenge level of each task. This approach engages that learners obtain customized multimedia cues, hihglighing essential information, simplifying complex relationships, or providing contrasting visuals to clarify misunderstandings.

Game mechanisms are designed to enhance participation and bolster multimedia understanding. Mission selections affect narrative outcomes, ecological or ethical “impact scores,” and the accessibility of additional evidence layers. These gamified interactions are not merely motivational that requiring learners to interpret visuals, cross-reference multimedia clues, and evaluate how narrative framing affects understanding. As a result, WildGuard‑X promotes contextual multimedia literacy, encouraging users to engage as active interpreters instead than passive recipients of visual data.

Acknowledgement

The authors acknowledge the financial support provided by the UGC Matching Grant Scheme (2021–2022) under a total funding award of HKD 742,500.